The game is based on the background of a navigator who discovered a resource-rich island in the great nautical era. The island is called Catan Island.
Catan Island is composed of hexagonal terrain. These terrains are plains, grasslands, forests, hills and mountains.
The player acts as a pioneer in the game and settles on an island of Catan where no one lived before.
Players build settlements and towns at the corners of the hexagon, and build roads on the sidelines.
Players’ settlements, towns, and roads cannot co-exist on the same corner or sideline, so players need to expand and strive for living space.
The production of the property is decided by rolling dice. In addition, the thieves hinder the production, and the player must raise the property for construction. In addition to self-production, it is necessary to trade the property. In addition to cooperating towards the goal, players must also find their own way to victory.
Number of games
Number of players: 2-4 (basic version), 4-6 (extended version)
Game time: 30-60min
The first to score 10 points wins
1. Get 1 point for every village you own
2. Get 2 points for every city you own,
3. Plus the score card in the player's hand
4. "The longest road card" == "2 points
5. "The most knight card" == "2 points
1. Everyone shakes the dice ratio, the player with the largest number of points starts to place the terrain and the number of points, and then fills the map in order
2. Place each player’s first village and a road in descending order of points
3. Place each player’s starting second village and two roads in order from small to large according to the number of points
4. Take the resources near the area where the second village is located from the bank as the starting hand
Player's turn actions:
Each player can perform the following actions in their turn:
1. Get resources
The player throws a dice once, and all players with buildings (settlements or castles) on the vertices of the terrain tiles corresponding to the color numbers can get the resources corresponding to the tiles.
If the existing resources in the player's hand meet the construction cost of a certain building, they can pay the corresponding cost for construction.
Note: Roads can only be built along the lines of existing roads, and settlements can only be at least one vertex away from other settlements, and cities must be expanded on the basis of settlements.
3. Resource trading
You can trade at any time during the round, you can trade directly with the bank, or you can choose to trade with other players.
The bank’s transaction rule is that 4 identical resources can be exchanged for 1 other resource.
And transactions with other players need to rely on the player’s "diplomatic ability"~
4. Drawing a development card
If the player's hand meets the cost of drawing cards, they can pay the fee to draw cards, and the drawn cards do not need to be displayed.
5. Card Usage
There are five types of development cards:
(1) Knight card: Use the knight card to move the bandit on the board and place it on other terrain tiles. From then on, the placed terrain tiles will not be able to produce resources, and the player using the knight card can choose one of these Players with settlements or cities on the board immediately plunder a resource card in their hands.
(2) Monopoly card: With monopoly card, you can choose a type of resource, and other players must give all the resource cards in their hands to this player.
(3) Harvest Card: You can get 2 resources at a time, with any combination of types.
(4) Road card: Two roads can be built at one time without paying fees.
(5) Score card: You can get an extra 1 point, you don't need to use it.
1. Robber: When a player rolls a 7, move the robber counter on the board and place it on other terrain tiles. From then on, the placed terrain tiles will not be able to produce resources, and players who use knight cards can Choose a player who has a settlement or a city on the board, and then plunder a resource card in his hand. At the same time, all players with more than 7 resource cards in their hand discard half and discard half of them (discard after the decimal point, if there are 9 cards in hand, discard 4)
2. The longest road: when a player connects to 5 roads, he will get the "longest road card", until another player connects to a longer road than him, he needs to transfer the card to that person Players, those who hold the "Longest Road Card" can get an extra 2 points as a reward.
3. Most Knights: When a player uses the third "Knight Card", he can get the "Most Knight Cards", until another player uses more "Knight Cards" than him, he needs to transfer the card to The player who holds the "most knight card" can get an extra 2 points as a reward.